pungtryne wrote:Corbeau wrote:Oh, Pungtryne, about Denmark being overrun in six hours... If you actually did some reading before making claims, you'd have realised that German army didn't advance 300 km in those six hours. They advanced less than 50 (in reality, around 20 except in a very few locations), but what made the war so short was simltaneous landings by paratroopers and navy that went directly to Copenhagen.
Yes, I understand that the art of thinking and reading is often hard to master, but it can be very helpful with not making random claims that, when checked, make you look like an idiot. Guys, internet! Use it!
I never said they advanced 300 km in six hours, so as you say, art of thinking and reading is often hard to master. Maybe you should try harder? If anyone looks like idiot here it's you that constructs a strawman against me. But they definetively used rails and took a sudden death on them, that was my claim. I would call it "rushing headlong into enemy territory", while you claimed an army doesn't do that.
Whatever the definition of "headlong into enemy territory", the Germans without doubt invaded very fast, and created a sudden death situation, which is what often happens with the standard ruleset for rails in freeciv.
We were discussing road movement and restrictinfra.
I said that an army can'tmove through enemy territory at standard road speed, ever.
You pulled the Denmark example.
When you say A, then I reply B and you reply C, you can't conveniently forget that you ever said A. What are you, a goldfish?
As for Denmark, Germans didn't make drastic breakthroughs on th front line. They simply invaded the capital. An where the hell did they use rails? They were actually resisted and slowed down on their conventional lines of attack and if it wasn't for the marine and paratrooper assault, it would have lastd much longer. The Danes put resistence only a few km after the border and hindered the German advance.
As for the restrictinfra thing, if you don't know how war works, then no, you don't understand why it's very realistic. An invading force comes. You put a minor detatchment of local militia, basic arms. They set an ambush, fire a few rounds then run away. The invading force needs to stop, reform, surround the defensive position and only when that is cleared, move on. It takes time and they are usually slowed down at every intersection.
The thing with Civ is that you don't build "a minor detachment of local militia", you only build units that represent a large army. That's because Civ is a game, an approximation of reality, and some things (small detachments) are neglected and represented by other things (restrictinfra and also ZOC, I wonder what you thought what those are about)
But I definitely agree with you in one thing: I'm obviously and idiot for trying to explain something complex to someone whose train of thought can't pull more than one wagon.