Well... We don't have or use that many patches on longturn.org. I don't even know exactly what patches we use
akfaew is managing the technical stuff there and I have been tweaking and adjusting the rulesets and managing the settings affecting the games. I'll post the link to this thread on #longturn (freenet) irc channel in case akfaew has time to check that stuff. Then again he has been relatively busy doing other stuff...
We could co-operate on the rulesets. There is still lots of room for improvement and also for balancing that would make the games more interesting for both newcomers and veteran players. If you want to, take a look at the latest ruleset for LT38. https://github.com/longturn/games/commits/master/LT38
The plan is to add there more new world wonders that are less powerful than the ones on the standard ruleset. Now there is for example a wonder (Trade Company) giving the player who controls it 10% increase in trade, to all cities. It can only be built by someone who owns a wonder that gives all the players a 30% trade bonus.
This particular ruleset is adjusted for a two team game. There are actually not too many settings that makes this ruleset suitable for just two teams. The most important are: no tech trading, 50% penalty for gold transactions (for not boosting one player too much), and diplomacy allowed only for the team. The next game(s) will be based on this ruleset and since they will not be two team games, some of those restrictions are taken away or made less limiting.
I know how to code but I have never done anything for freeciv. We have had this one idea about making a new setting for preventing turn change RTS. The problem is that some players login just moments before tc, build a road (or something else) on enemy territory seconds before tc and then use that new infra to attack the enemy. It's a very effective strategy and there is really nothing that could be done to prevent that from happening. Unitwaittime doesn't help here because the attacking units cane wait in the city and they only need to move after the tc.
The idea was that a worker would not complete any work if it is able to see an enemy unit or city. Not if there is less than x seconds to tc. This was planned to be called the workerparalysistime but no one had the time to code it. For me starting a task like that feels like lots of work. The should be done on Linux, I guess, and since I'm using windows and mac...