Government Stats

Planning and discussing Freeciv Longturn gaming
Canik
Posts: 31
Joined: Tue Jul 18, 2017 4:26 am

Government Stats

Postby Canik » Tue Jul 18, 2017 10:31 pm

I feel like someone is going to say "just middle click with your mouse to see the stats" or something but I don't have a mouse currently. I know a few others don't either using touchpad and what-not.

So since I can't do that.. can someone please post the gov stats. How many free units do we get for each and any other relevant info I should know. And is it different in different longturn games?

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AndreasR
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Location: Norway

Re: Government Stats

Postby AndreasR » Wed Jul 19, 2017 6:51 am


Canik
Posts: 31
Joined: Tue Jul 18, 2017 4:26 am

Re: Government Stats

Postby Canik » Wed Jul 19, 2017 9:55 am

Thanks, AndreasR! <3

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Corbeau
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Re: Government Stats

Postby Corbeau » Wed Jul 19, 2017 11:56 am

So, just checking: "minimum corruption" is base corruption that is then modified by

1. distance (increases corruption)
2. courthouse (decreases corruption)
3. anything else?

Also, please verify that I got this right. For example:

Monarchy, three cititizens are content by default, any further are born discontent? Once I build a 12th city, only TWO initlal citizens are content, while all others (3rd, 4th etc.) are discontent? (Before buildings effects) (goes on with more cities, as noted in the table)

Communism, first three citizens are ALWAYS content, regardless of the number of cities?

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Corbeau
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Re: Government Stats

Postby Corbeau » Sun Jul 23, 2017 7:07 pm

Also, the Manual here says that when you are under Democracy, your cities and units can't be bribed, but doesn't say anything similar for Republic. Does it mean that under Republic both your units and cities are vulnerable to bribery/revolt? Is this the default? I thought the default was that Republic was vulnerable to one of those (I forgot whic).