Page 2 of 2

Re: LongTurn game 4 for Freeciv-web has been started now!

Posted: Thu Jun 15, 2017 1:08 pm
by cazfi
These patches (in addition to ones needed already for 250 players) fix known problems with 500 player setup:

https://www.hostedredmine.com/issues/677112
https://www.hostedredmine.com/issues/677122

Re: LongTurn game 4 for Freeciv-web has been started now!

Posted: Sun Jun 18, 2017 8:12 pm
by madmax
AndreasR wrote:any reasons why 500 players should not work in Freeciv-web?

There's a hardcoded

Code: Select all

ptile['owner'] != 255
in 2dcanvas/tilespec.js. I don't know if it would be a problem, though.

Re: LongTurn game 4 for Freeciv-web has been started now!

Posted: Wed Jul 12, 2017 11:01 pm
by Corbeau
Turn 33

63 players active on this or the last turn

9 players active last 2-5 turns
6 players active last 6-10 turns
28 players active last 11-20 turns