Longturn

Planning and discussing Freeciv Longturn gaming
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Arbogast
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Longturn

Postby Arbogast » Tue Aug 20, 2013 1:48 pm

Is this about web playing or non-web? I love long playing as single player -with AIs, of course.

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Caedo
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Re: Longturn

Postby Caedo » Tue Aug 20, 2013 2:15 pm

Longturn gaming is online multiplayer(not Freeciv-web) with 24-hour-turns, so a big group of people from all over the world could theoretically play together. You log on at least once a day and make your moves, maybe have a conversation with the leader of a different civilization etc...
~S.C. L.

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Arbogast
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Re: Longturn

Postby Arbogast » Tue Aug 20, 2013 5:29 pm

oh! So there is: 1)single player, 2)multi-player and 3)Freeciv-web, right?

The more I look into this game, the more confused I get... :shock:

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Caedo
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Re: Longturn

Postby Caedo » Tue Aug 20, 2013 5:45 pm

Well... no. Normal Freeciv has single player and multiplayer. Freeciv-web is its own game, because it had to be developed again. It is far from being what normal Freeciv is. There is Freeciv-web multiplayer, but I don't know think it's compatible with normal freeciv servers. Honestly, I don't really know that much about Freeciv-web, since I only use the normal Freeciv. But I know that it's very new and unfinished.

To recap: Freeciv and Freeciv-web are two different things. Each of them has their own singleplayer and multiplayer, but they are not compatible with each other.
~S.C. L.

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AndreasR
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Re: Longturn

Postby AndreasR » Tue Aug 20, 2013 5:59 pm

It should be possible to add longturn support to Freeciv-web. Is Longturn in Freeciv-web something you think a lot of people would like to play?

If so, where can I find the source code to the Freeciv longturn support? It's not included in the default Freeciv source release?

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Re: Longturn

Postby cazfi » Tue Aug 20, 2013 6:15 pm

Well, longturn as a project is fork of freeciv (power of open source: you can take the software and make your own version of it) http://longturn.org/

As for singleplayer/multiplayer. Freeciv is originally multiplayer game, but it's possible to play with just one human player, i.e., singleplayer. So the difference really is in number of players only.

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Caedo
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Re: Longturn

Postby Caedo » Tue Aug 20, 2013 7:11 pm

Uh... ok, I thought it was just setting the server options(like timeout) to make turns exactly 24 hours long. I really don't think one needs to use special rules and everything :roll:
~S.C. L.

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Re: Longturn

Postby cazfi » Tue Aug 20, 2013 10:47 pm

Yeah, it get confusing when I talk about games I play with my friends, for example when reporting bugs we've encountered. It's often relevant that we play turn/day style, but simply saying that "it's long turn game" might make people to think it's longturn.org game, not just long turn freeciv.

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Arbogast
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Re: Longturn

Postby Arbogast » Thu Aug 22, 2013 1:54 pm

So now we have
1) Stand alone FreeCiv (single and multi)
2) FreeCiv-web
3) longturn.org (something else altogether) not to be confused with
4) Stand alone FreeCiv "turn/day".

Am I getting closer to the truth? :?

monamipierrot
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Re: Longturn

Postby monamipierrot » Fri Mar 14, 2014 3:26 pm

Arbogast wrote:So now we have
1) Stand alone FreeCiv (single and multi)
2) FreeCiv-web
3) longturn.org (something else altogether) not to be confused with
4) Stand alone FreeCiv "turn/day".

Am I getting closer to the truth? :?


You missed:
5) GreatTurn (a pseudo-fork of longturn.org and the one I like most),
It is a very open and friendly community (well, at least while you're not engaged in a total thermonuclear world war, of course!). Give it a try at greatturn.org!