These patches (in addition to ones needed already for 250 players) fix known problems with 500 player setup:
Planning and discussing Freeciv Longturn gaming
AndreasR wrote:any reasons why 500 players should not work in Freeciv-web?
There's a hardcoded
in 2dcanvas/tilespec.js. I don't know if it would be a problem, though.
Code: Select all
ptile['owner'] != 255
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