LongTurn game 4 for Freeciv-web has been started now!

Planning and discussing Freeciv Longturn gaming
cazfi
Elite
Posts: 1269
Joined: Tue Jan 29, 2013 6:54 pm

Re: LongTurn game 4 for Freeciv-web has been started now!

Postby cazfi » Thu Jun 15, 2017 1:08 pm

These patches (in addition to ones needed already for 250 players) fix known problems with 500 player setup:

https://www.hostedredmine.com/issues/677112
https://www.hostedredmine.com/issues/677122

madmax
Posts: 25
Joined: Sun Mar 26, 2017 5:34 pm

Re: LongTurn game 4 for Freeciv-web has been started now!

Postby madmax » Sun Jun 18, 2017 8:12 pm

AndreasR wrote:any reasons why 500 players should not work in Freeciv-web?

There's a hardcoded

Code: Select all

ptile['owner'] != 255
in 2dcanvas/tilespec.js. I don't know if it would be a problem, though.

Corbeau
Elite
Posts: 390
Joined: Mon Jan 13, 2014 11:13 pm

Re: LongTurn game 4 for Freeciv-web has been started now!

Postby Corbeau » Wed Jul 12, 2017 11:01 pm

Turn 33

63 players active on this or the last turn

9 players active last 2-5 turns
6 players active last 6-10 turns
28 players active last 11-20 turns