In games where people don't play at the same time like play by mail, is there some statistics showing that the player playing first has a slightly higher win rate than the one playing last (since he starts producing earlier, will be the one to get an early wonder if 2 players have the same build orders/resources, etc) ? If so, maybe there should be some FTA counter, the idea being that for a game of 2 players, the 1st player have its first turn with half possibilities (or second player first turn with 1.5) or first city settled produce only half food/prod/trade for one turn so basically every player starts their turn slightly disadvantaged than their opponent and finish it slightly advantaged, this is a well known issue in advance wars (https://awbw.fandom.com/wiki/FTA).
For early wonders, if it isn't already the case maybe it should wait for all players to have played their turn before the game selects who gets it.
Smallpox vs. largepox, gen2 vs gen5, early war vs. peaceful alliances. Which is your favourite gaming style?
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