Combat predictor

Smallpox vs. largepox, gen2 vs gen5, early war vs. peaceful alliances. Which is your favourite gaming style?
Posts: 9
Joined: Tue Jul 26, 2016 7:49 am

Combat predictor

Postby Shirtboy » Wed Oct 26, 2016 7:07 pm

Hi, I bet some of these already exist but I made this:

It's just running off my home server, so will be slow if lots of people try it at once.

It lets you pick terrain, experience, units and see how likely you are to win.

Limitations:(which I'll fix if folk are interested):

Only land units
Doesn't have special rules for e.g. pikemen
Only Classic ruleset as of yet

Posts: 3
Joined: Wed May 24, 2017 8:13 pm
Location: JN49ga

Re: Combat predictor

Postby Joschtl » Fri May 26, 2017 3:07 pm

Nice one! I especially like how it shows the factors of everything and not just an end result.

Another idea for an improvement (if I may): have everything happen on one page, and remember settings.
For example, if I have configured the defender to be a Veteran phalanx in a city without walls on a forest square, I don't need to re-enter all this for trying out which of my potential attacking units might suffice for this task.
Time flies like an arrow.
Fruit flies like a banana.

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