AI is totally lame

Smallpox vs. largepox, gen2 vs gen5, early war vs. peaceful alliances. Which is your favourite gaming style?
djconklin
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Re: AI is totally lame

Postby djconklin » Sat Apr 28, 2018 12:54 am

How do I stop the AI from disbanding my cites? It tells me that they are looking for a better life--which is not really possible, but okay, why not give me chance to buy/build the stuff to get the quality of life up? And they should not have expected the life in the new city to be a bed of roses right off the bat!

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Caedo
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Re: AI is totally lame

Postby Caedo » Mon Apr 30, 2018 4:44 pm

djconklin wrote:How do I stop the AI from disbanding my cites? It tells me that they are looking for a better life--which is not really possible, but okay, why not give me chance to buy/build the stuff to get the quality of life up? And they should not have expected the life in the new city to be a bed of roses right off the bat!


That's not an AI issue, but part of the migration system. Depending on the ruleset you're using, you might be able to enable or disable migration in the game/server settings (even while the game is running). When migration is enabled, you'll have to keep your citizens happy or risk them migrating away – either to another of your cities, or to another nation entirely.. On the flip side, if you have cities close to another player's cities and your cities are significantly better, you might find foreign immigrants joining your cities.
~S.C. L.

andrew007
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Joined: Sat Nov 17, 2018 10:55 pm

Re: AI is totally lame

Postby andrew007 » Sat Nov 17, 2018 11:02 pm

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nutzer
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Joined: Sun Oct 15, 2017 10:01 am

Re: AI is totally lame

Postby nutzer » Thu Nov 22, 2018 9:06 am

I think this evaluation is justified! I have been playing this game since many years on an "occasional" pattern and I find the games have been more interesting of old. As for 2.6 I have a savegame here which, when I take over the most advanced AI player, shows they built 28 Workers for 10 cities and these workers are standing around, nominally building roads but not building anything, while most of the economy fields are still lacking irrigation. AI always shows tendencies for the extreme and runs itself into non-working extremes. Actually, the mentioned bug could also be a game-playing bug, which then is even more serious.

Unfortunately, I see this program on the degeneration course. Whether this dangerous drift can be reversed is an open question! ;)