Caedo wrote:Be warned though; if there aren't any special orders given through the city overview (as JTN explained), your autosettlers might do do something that's not exactly what you have in mind.
Yes, that's true; once you've unleashed autosettlers, you had better like their decisions. (I hope you like mines)
Caedo wrote:Also, they only think incrementally, so if more than one change needs to be made to make something more profitable, they won't do it (last I checked).
Autosettlers in 2.6 are capable of planning ahead for roads (e.g. build a road because we really want a railway) and bases; the latter doesn't come up much, because bases in standard rulesets don't generally give output bonuses to cities, and it is city output that autosettlers are mainly motivated by.
(We used to have some sort of planning ahead for farmland, gna patch #2889
, although I don't see an obvious sign that that has survived the generalisation of extras in 2.6 (I could be missing it). In any case, it didn't help the AI much because of the chicken-and-egg situation with farmland and supermarkets, as the ticket notes.)