Load game from attached file (civ2civ3 ruleset).
End turn => I lost future tech 4.
Select all the missiles from Pattaya and use them to attack Al-Madina.
Use battleships against Al-Madina, then capture it with a paratrooper.
I get future tech 4 and future tech 5.
Is this normal or a bug? Maybe caused by negative bulb output.
Freeciv 2.6 beta2, negative bulb output: I get 2 tech when I capture a city
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Freeciv 2.6 beta2, negative bulb output: I get 2 tech when I capture a city
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- freeciv-T0267-Y01784-manual.sav.gz
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Re: Freeciv 2.6 beta2, negative bulb output: I get 2 tech when I capture a city
I reported this to the bugtracker -> Bug #736836. Can you do that yourself for the future bugs you find?