Freeciv 2.6 beta2, negative bulb output: I get 2 tech when I capture a city

Can't beat the AI? Is it too tame? Discuss the best strategies!
javaxubuntu
Posts: 32
Joined: Wed Sep 20, 2017 10:57 am

Freeciv 2.6 beta2, negative bulb output: I get 2 tech when I capture a city

Postby javaxubuntu » Sat Mar 03, 2018 7:34 pm

Load game from attached file (civ2civ3 ruleset).
End turn => I lost future tech 4.
Select all the missiles from Pattaya and use them to attack Al-Madina.
Use battleships against Al-Madina, then capture it with a paratrooper.
I get future tech 4 and future tech 5.

msg.png


Is this normal or a bug? Maybe caused by negative bulb output.
Attachments
freeciv-T0267-Y01784-manual.sav.gz
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cazfi
Elite
Posts: 1710
Joined: Tue Jan 29, 2013 6:54 pm

Re: Freeciv 2.6 beta2, negative bulb output: I get 2 tech when I capture a city

Postby cazfi » Sat Mar 03, 2018 9:40 pm

I reported this to the bugtracker -> Bug #736836. Can you do that yourself for the future bugs you find?