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Cost to change production within type?

Posted: Tue Mar 28, 2017 1:54 pm
by drdogbot7
The rules state that switching a city's production from one type (unit, building, wonder) to a different type will cost half of the invested production. E.g. switching from granary (building) to trireme (unit) incurs a penalty. Makes sense to me.

Does this mean that there is no penalty for changing production within a given type? E.g. switching from Phalanx (unit) to Trireme (unit). OR is there just a lesser penalty?

I am playing web version via email, if that matters.

Re: Cost to change production within type?

Posted: Tue Mar 28, 2017 3:11 pm
by Alien Valkyrie
drdogbot7 wrote:Does this mean that there is no penalty for changing production within a given type? E.g. switching from Phalanx (unit) to Trireme (unit). OR is there just a lesser penalty?

I am playing web version via email, if that matters.
I'm not sure how this is handled in Freeciv-web, but in the regular version, switching within a type does not incur a penalty. Apparently, the workers can take apart your almost fully assembled Battleship and turn it into guns and uniforms while retraining the crew into riflemen. Or, for that matter, use cancer research to send people to the moon. Because logic, that's why.

Re: Cost to change production within type?

Posted: Wed Mar 29, 2017 5:08 am
by BlakeSeatrover
Caedo wrote:
drdogbot7 wrote:Does this mean that there is no penalty for changing production within a given type? E.g. switching from Phalanx (unit) to Trireme (unit). OR is there just a lesser penalty?

I am playing web version via email, if that matters.
I'm not sure how this is handled in Freeciv-web, but in the regular version, switching within a type does not incur a penalty. Apparently, the workers can take apart your almost fully assembled Battleship and turn it into guns and uniforms while retraining the crew into riflemen. Or, for that matter, use cancer research to send people to the moon. Because logic, that's why.
That's hilariously broken. And no there is no penalty for switching a type.

Re: Cost to change production within type?

Posted: Thu Mar 30, 2017 2:30 am
by edd
Hard to call it broken when it's a rule that has worked well for a long time (also in other civ games).

Re: Cost to change production within type?

Posted: Thu Mar 30, 2017 7:59 pm
by GriffonSpade
Caedo wrote:
drdogbot7 wrote:Does this mean that there is no penalty for changing production within a given type? E.g. switching from Phalanx (unit) to Trireme (unit). OR is there just a lesser penalty?

I am playing web version via email, if that matters.
I'm not sure how this is handled in Freeciv-web, but in the regular version, switching within a type does not incur a penalty. Apparently, the workers can take apart your almost fully assembled Battleship and turn it into guns and uniforms while retraining the crew into riflemen. Or, for that matter, use cancer research to send people to the moon. Because logic, that's why.
To be fair, in real-life, you'd be building guns and training riflemen and building a battleship at the same time.