Most Cities Are '0/4'

Can't beat the AI? Is it too tame? Discuss the best strategies!
Ambermonk
Posts: 13
Joined: Thu Jan 01, 2015 5:52 pm

Most Cities Are '0/4'

Postby Ambermonk » Thu Jan 08, 2015 6:08 am

To the right of my city names in red is the fraction '0/4.' One city shows '1/4' in green. Does anyone know what this fraction represents? :?

Ozor Mox
Posts: 45
Joined: Wed Apr 02, 2014 12:15 pm

Re: Most Cities Are '0/4'

Postby Ozor Mox » Thu Jan 08, 2015 10:40 am

It sounds like the display of trade routes that city has with other cities (0 or 1 current out of 4 maximum), however I thought it was red for none, yellow for some and green for all.

Ambermonk
Posts: 13
Joined: Thu Jan 01, 2015 5:52 pm

Re: Most Cities Are '0/4'

Postby Ambermonk » Fri Jan 09, 2015 8:33 am

Thank you Ozor Mox. I believe you are correct. The city in question was captured by an AI. After I recaptured it, I noticed that there was a trade route established. Seems strange though that one city would trade with an enemy city. Thanks again.

The Square Cow
Veteran
Posts: 53
Joined: Wed Nov 19, 2014 5:47 pm

Re: Most Cities Are '0/4'

Postby The Square Cow » Sat Jan 10, 2015 12:16 am

Just to note: you can make trade routes with caravan units, by building them and marching them over into another city that is far enough away. Then select "establish trade route". Making trade routes between your big cities (and any big peaceful cities) is a good way to boost trade.

Ambermonk
Posts: 13
Joined: Thu Jan 01, 2015 5:52 pm

Re: Most Cities Are '0/4'

Postby Ambermonk » Sun Jan 11, 2015 6:50 pm

Thanks Cow.