Caedo wrote:Like what? I can't really think of anything missing right now. Depending on whether you like multiple things in a single column, you can have between 24 and 34 columns without any redundancies. It has everything I've ever needed.
Gross production. I often want to know if it is worthwhile to build factory etc.. Gross gold for the same reason - science and lux only work because they are never negative. Breakdown from the happiness page. But mostly the tool tip details (e.g. pollution source - pop vs shield). One useful addition would be user class naming (grouping cities) but I am not the first to say this. [edit:http://forum.freeciv.org/f/viewtopic.php?f=13&t=682#p4058
Also the city dialogue is needed for micromanagement of the tileworkers - which was the whole point of this thread.
trade route analysis as per tool tip: full details do not sit well with city rep format but one datum I find VERY useful (in the trade route strategy used by Civ II Early Landers) is the minimum recurrent revenue; unfilled routes would be 0 (or -1 since routes with 0 are possible). So for example for routes 9, 9, 8, 7: min would be 7; for 9, 9, 8, -: min would be 0.
Also breakdown of unit upkeep costs (F/P/G/U), but these ALSO are missing from the city dialogue. Two sets needed so that one can tell how many units need to be rehomed away, how many can be rehomed here (these are exclusive so -ve values would suffice but may be confusing). I would think there is enough real estate in the header:
Total upkeep: food <actual>/<max>; shield <a>/<m>; gold <a>/<m>; unhappy <a>/<m>;
"Units Supported" is 'less than useful'.