The small colorful little person pattern

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mfans
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The small colorful little person pattern

Postby mfans » Sat Nov 08, 2014 3:07 am

There are different color person patterns in the city info window, what do the litter color person patterns stand for, yellow for waht? green for? blue for? thanks

cazfi
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Re: The small colorful little person pattern

Postby cazfi » Sat Nov 08, 2014 12:32 pm

Background color indicates happiness level of the citizen.

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Caedo
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Re: The small colorful little person pattern

Postby Caedo » Sat Nov 08, 2014 1:36 pm

Green = Happy
Blue = Content (normal)
Yellow = Unhappy
Red = Angry (never actually seen this one ingame)
~S.C. L.

ifaesfu
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Re: The small colorful little person pattern

Postby ifaesfu » Sun Nov 09, 2014 12:02 am

It's red/angry when there are some units outside the national borders under repubic/democracy

mfans
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Re: The small colorful little person pattern

Postby mfans » Sun Nov 09, 2014 2:09 am

Thanks, hope to see the 2.5.0, the game is great.

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dunnoob
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Re: The small colorful little person pattern

Postby dunnoob » Thu Nov 13, 2014 5:07 am

2.5.0-beta1 is already more fun than 2.4.3. But if you are on Windows do not disable Autosave, you'll need it when the client crashes. You can clean up unused old auto-save files manually. With Autosave you can also undo stupid errors (clicked something you didn't want to click), just leave the game and start at the last auto-saved turn again. But don't cheat, there is no "undo" against human players ;)

cazfi
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Re: The small colorful little person pattern

Postby cazfi » Thu Nov 13, 2014 5:42 pm

dunnoob wrote:2.5.0-beta1 is already more fun than 2.4.3. But if you are on Windows do not disable Autosave, you'll need it when the client crashes.
That's why I recommend running server separately despite the client's ability to spawn one internally - if the client crashes, the game/server won't be affected.

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dunnoob
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Re: The small colorful little person pattern

Postby dunnoob » Sat Nov 15, 2014 9:18 pm

cazfi wrote:if the client crashes, the game/server won't be affected.
Yes, I have a vague (1995) idea, what you're talking about for POSIX platforms, or anything else that isn't Windows.

From my POV as single player on Windows the server is (and for some years always was) rock solid; not confused by a crashing client, no matter how it was started.

cazfi
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Re: The small colorful little person pattern

Postby cazfi » Sat Nov 15, 2014 9:51 pm

Are you saing that in Windows server spawned by the client (child of client) is not shut down when client (the parent) closes, crashing or otherwise?

As for server's stability; I have almost constantly automatic all-AI games running, so my computer alone stress tests any new server releases thousands of hours. Client gets significantly less such automatic stress testing, and the coverage in those tests that run is very poor (not clicking around, but just following the game as observer).