After turn 100 pirates come with muskets

Can't beat the AI? Is it too tame? Discuss the best strategies!
desperados
Posts: 5
Joined: Fri Jul 19, 2013 3:26 pm

After turn 100 pirates come with muskets

Postby desperados » Fri Jul 19, 2013 3:30 pm

Hi
I'm newbie and I'm starting to play FreeCiv, I started british isles scenario, and after about 100 turns my towns are conquisted by pirates that have muskets, when I've yet researched catapults.
I'm too slow or are they too fast?
thanks

ipilowe
Posts: 16
Joined: Sat Mar 09, 2013 10:24 am
Location: Finland

Re: After turn 100 pirates come with muskets

Postby ipilowe » Sat Jul 20, 2013 10:20 am

Do you research republic first? It allows you to make luxury/science/money percent 0/80/20 and your research speed will increase. After when you have technology republic, remember change your form of government to republic. Then next target is gunpowder which allows you make musket soldiers.

This was my first problem too and if I wouldn't found these forums. I would not play freeciv now.

In my opinion they aren't too fast, you must only learn that basic way to increase research speed(republic --> science percent 80%). Maybe this helps. ;)

desperados
Posts: 5
Joined: Fri Jul 19, 2013 3:26 pm

Re: After turn 100 pirates come with muskets

Postby desperados » Sat Jul 20, 2013 10:31 am

I'll try, thanks
however, I've disabled barbarians and restart game, I and other AI opponents after 300 turns don't have yet muskets, so maybe for novice level barbarians are too strong....

ipilowe
Posts: 16
Joined: Sat Mar 09, 2013 10:24 am
Location: Finland

Re: After turn 100 pirates come with muskets

Postby ipilowe » Sat Jul 20, 2013 11:01 am

Do you play with default settings? I'll try how fast I can research gunpowder.

ipilowe
Posts: 16
Joined: Sat Mar 09, 2013 10:24 am
Location: Finland

Re: After turn 100 pirates come with muskets

Postby ipilowe » Sat Jul 20, 2013 11:21 am

How much cities you have, do you play small map? In default settings, turn 95, I had 11 cities and 3 settlers going to make new cities and gunpowder researched. No AI players, normal level barbarians coming in turn 60 to world.

desperados
Posts: 5
Joined: Fri Jul 19, 2013 3:26 pm

Re: After turn 100 pirates come with muskets

Postby desperados » Sat Jul 20, 2013 5:47 pm

I've restarted, and building more town and increasing research I think muskets could be reached, but I'm too novice for now :)
however, is it possible to slow search tree for all players? I think that musket after 100 turn (before Christ) is not very plausibly :)
thanks

ipilowe
Posts: 16
Joined: Sat Mar 09, 2013 10:24 am
Location: Finland

Re: After turn 100 pirates come with muskets

Postby ipilowe » Sat Jul 20, 2013 6:15 pm

If I right understood, you can change it before game starts, button "more settings" or something like that, there is button "science" and there is "technology costs percentage" or somethibg like that, im not sure because my language is finnish. Maybe this helps.

desperados
Posts: 5
Joined: Fri Jul 19, 2013 3:26 pm

Re: After turn 100 pirates come with muskets

Postby desperados » Sat Jul 20, 2013 6:21 pm

yeah, you're right, now I'll try this option, thanks :)

another question: can I save setting, so I haven't to reconfigure all every time I restart game? there is a button "save" but nothing happens

ipilowe
Posts: 16
Joined: Sat Mar 09, 2013 10:24 am
Location: Finland

Re: After turn 100 pirates come with muskets

Postby ipilowe » Sun Jul 21, 2013 9:07 am

For me, it saves my settings... I dont know answer for this! Sorry.

desperados
Posts: 5
Joined: Fri Jul 19, 2013 3:26 pm

Re: After turn 100 pirates come with muskets

Postby desperados » Sun Jul 21, 2013 4:56 pm

it saves in file .freeciv-client-rc-2.3, but it doesn't read/load it when I restart game