New cazfi.net server

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cazfi
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Joined: Tue Jan 29, 2013 6:54 pm

New cazfi.net server

Post by cazfi »

I've moved cazfi.net to a new machine, and once again I have enough capacity to run public freeciv server. Game ID's have started from #1 again, and no user data from older instances have been reused. At first I'm running one S2_6 server with multiplayer ruleset. Feel free to suggest other rulesets/modpacks here.
Wahazar
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Joined: Mon Jul 02, 2018 1:49 pm

Re: New cazfi.net server

Post by Wahazar »

What about augmented modpack? Version 14 is stable and tested in singleplayer, I'm curious how it behave in multiplayer mode.
Unfortunately I'm behind firewall and can't run own server.
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
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Corbeau
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Joined: Mon Jan 13, 2014 11:13 pm

Re: New cazfi.net server

Post by Corbeau »

Just curious... Does your server support longturn-style games? 23-hour turns and stays active while nobody is connected?
--
* Freeciv LongTurn, a community of one-turn-per-day players and developers
* LongTurn Blog - information nexus with stuff and stuff and stuff
* Longturn Discord server; real-time chatting, discussing, quarrelling, trolling, gaslighting...
cazfi
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Re: New cazfi.net server

Post by cazfi »

There's augmented2 server to test now.

I can't support public longturn style games at the moment. It would reserve one freeciv server instance (of which I can't support too many - one or two when new cazfi.net server has settled as a whole) for extended period of time out from use for quick games.
cazfi
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Re: New cazfi.net server

Post by cazfi »

Third server instance with alien ruleset running for now.

The final savegame of each game is made available for download after the game has ended at http://www.cazfi.net/~freeciv/games/

Generic info page about the cazfi.net servers: http://www.cazfi.net/freeciv/servers.html
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