Page 1 of 1

New cazfi.net server

Posted: Fri Jul 26, 2019 12:15 am
by cazfi
I've moved cazfi.net to a new machine, and once again I have enough capacity to run public freeciv server. Game ID's have started from #1 again, and no user data from older instances have been reused. At first I'm running one S2_6 server with multiplayer ruleset. Feel free to suggest other rulesets/modpacks here.

Re: New cazfi.net server

Posted: Sat Jul 27, 2019 4:04 pm
by Wahazar
What about augmented modpack? Version 14 is stable and tested in singleplayer, I'm curious how it behave in multiplayer mode.
Unfortunately I'm behind firewall and can't run own server.

Re: New cazfi.net server

Posted: Sat Jul 27, 2019 5:44 pm
by Corbeau
Just curious... Does your server support longturn-style games? 23-hour turns and stays active while nobody is connected?

Re: New cazfi.net server

Posted: Sat Jul 27, 2019 6:37 pm
by cazfi
There's augmented2 server to test now.

I can't support public longturn style games at the moment. It would reserve one freeciv server instance (of which I can't support too many - one or two when new cazfi.net server has settled as a whole) for extended period of time out from use for quick games.

Re: New cazfi.net server

Posted: Sun Jul 28, 2019 6:24 pm
by cazfi
Third server instance with alien ruleset running for now.

The final savegame of each game is made available for download after the game has ended at http://www.cazfi.net/~freeciv/games/

Generic info page about the cazfi.net servers: http://www.cazfi.net/freeciv/servers.html