New cazfi.net server

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cazfi
Elite
Posts: 1713
Joined: Tue Jan 29, 2013 6:54 pm

New cazfi.net server

Postby cazfi » Fri Jul 26, 2019 12:15 am

I've moved cazfi.net to a new machine, and once again I have enough capacity to run public freeciv server. Game ID's have started from #1 again, and no user data from older instances have been reused. At first I'm running one S2_6 server with multiplayer ruleset. Feel free to suggest other rulesets/modpacks here.

Wahazar
Hardened
Posts: 252
Joined: Mon Jul 02, 2018 1:49 pm

Re: New cazfi.net server

Postby Wahazar » Sat Jul 27, 2019 4:04 pm

What about augmented modpack? Version 14 is stable and tested in singleplayer, I'm curious how it behave in multiplayer mode.
Unfortunately I'm behind firewall and can't run own server.

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Corbeau
Elite
Posts: 1039
Joined: Mon Jan 13, 2014 11:13 pm

Re: New cazfi.net server

Postby Corbeau » Sat Jul 27, 2019 5:44 pm

Just curious... Does your server support longturn-style games? 23-hour turns and stays active while nobody is connected?

cazfi
Elite
Posts: 1713
Joined: Tue Jan 29, 2013 6:54 pm

Re: New cazfi.net server

Postby cazfi » Sat Jul 27, 2019 6:37 pm

There's augmented2 server to test now.

I can't support public longturn style games at the moment. It would reserve one freeciv server instance (of which I can't support too many - one or two when new cazfi.net server has settled as a whole) for extended period of time out from use for quick games.

cazfi
Elite
Posts: 1713
Joined: Tue Jan 29, 2013 6:54 pm

Re: New cazfi.net server

Postby cazfi » Sun Jul 28, 2019 6:24 pm

Third server instance with alien ruleset running for now.

The final savegame of each game is made available for download after the game has ended at http://www.cazfi.net/~freeciv/games/

Generic info page about the cazfi.net servers: http://www.cazfi.net/freeciv/servers.html