Establish Multiplayer Game on Local Network (LAN)

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Steve R.
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Establish Multiplayer Game on Local Network (LAN)

Postby Steve R. » Sat Mar 04, 2017 5:30 pm

Apparently I am confused concerning the "appropriate" method of setting-up a multiplayer game on my local network (LAN). I just installed version 2.5.6 and I am using Ubuntu 16.04.

When I boot freeciv (in the graphic mode), I receive the message:
Starting local server...
Welcome to the Freeciv version 2.5.6 Server running at Cygnus port 5557.
You are logged in as 'stephen' connected to Stephen.
Established control over the server. You have command access level 'hack'.


I assumed that, on my other computer, to connect to this game that I would enter "Cygnus" and port "5557". For the login, I was unclear what I should enter. I tried "stephen". All that I received was the message: "connection refused".

In trouble shooting this issue, I did find a post that referenced the terminal command "freeciv-server". Executing that terminal command did allow me to set-up (with some difficulty) a multiplayer game on my LAN.

So is the terminal command "freeciv-server" the appropriate method of implementing a multiplayer game?
Or is there a method of entering the correct information on the graphical user interface when you start-up the game?

PS: What does the work 'hack' mean?

louis94
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Re: Establish Multiplayer Game on Local Network (LAN)

Postby louis94 » Sat Mar 04, 2017 6:09 pm

Hello,

Steve R. wrote:So is the terminal command "freeciv-server" the appropriate method of implementing a multiplayer game?

Yes (for LAN games). The client starts a server too, but you can't connect to it from another computer.

Steve R. wrote:What does the work 'hack' mean?

Command level "hack" means having full control over the server. Clients connected from remote computers have less privileges.

Louis

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Steve R.
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Location: Morehead City, NC
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Re: Establish Multiplayer Game on Local Network (LAN)

Postby Steve R. » Sat Mar 04, 2017 10:00 pm

louis94 wrote:
Steve R. wrote:So is the terminal command "freeciv-server" the appropriate method of implementing a multiplayer game?

Yes (for LAN games). The client starts a server too, but you can't connect to it from another computer.
Louis
Thanks. I was begging to recognize that might be the situation.

thelifeofapanca
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Re: Establish Multiplayer Game on Local Network (LAN)

Postby thelifeofapanca » Thu Mar 30, 2017 10:08 am

THank you!!

Neokensid
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Re: Establish Multiplayer Game on Local Network (LAN)

Postby Neokensid » Wed Dec 06, 2017 4:04 am

I like all the friendly comments, I am very happy.

Piereinut
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Re: Establish Multiplayer Game on Local Network (LAN)

Postby Piereinut » Tue Dec 12, 2017 4:33 am

I can create it, thank you very much, if not you, I can not do it.