I'm interested in reproducing and potentially building upon "The Battle of 100 Freeciv AIs" (http://play.freeciv.org/blog/battle-of-100-freeciv-ais/). Does anyone know what changes were required run this? I figured out how to eliminate the human player with this forum post:
http://forum.freeciv.org/f/viewtopic.php?f=9&t=328
However, when observing an AI, it the camera follows each unit move and visibility is limited by fog of war. I recently got freeciv building from the source, so I'm down to do some hacking to address, but I figured creator of that blog post may be lurking on this forum and I could save some time
Thanks!
-- Paul
How to Reproduce "The Battle of 100 Freeciv AIs"
Re: How to Reproduce "The Battle of 100 Freeciv AIs"
"The Battle of 100 Freeciv AIs" was run with freeciv-web, not regular desktop freeciv. However, it's only easier to run such games on regular freeciv (that's my standard freeciv testing procedure, my computer runs such games in a loop). If you want to see all the game and not just one player, connect as "Global Observer", not "Player (specific) observer".
Re: How to Reproduce "The Battle of 100 Freeciv AIs"
Nice, that did the trick, thanks for the tip!
Re: How to Reproduce "The Battle of 100 Freeciv AIs"
Here are some files I used to create the simulation: http://play.freeciv.org/blog/battle-of- ... -ais/data/.
It was created using Freeciv from svn trunk with some minor changes and patches. I also patched the SDL client to capture a screenshot of the while map each turn.
Feel free to ask if you need more details.
Andreas
It was created using Freeciv from svn trunk with some minor changes and patches. I also patched the SDL client to capture a screenshot of the while map each turn.
Feel free to ask if you need more details.
Andreas