sveinung wrote:Civ 2: What should boarding and disembarking ships do to the movement points of land units?
See bug #23782
I have improved
civ1 and
civ2 dis/embark move cost fidelity for Freeciv 3.1. I probably got the details wrong. Follow up patches with fine tuning would be great.
The new rules: Alighting to or boarding from a city or other transport at the same tile is free. The civ1 ruleset takes all movement when disembarking from a transport to an adjacent tile. Both civ1 and civ2 takes all movement when embarking to a transport from an adjacent tile. Embarking to a transport at an adjacent tile is legal for both.
Update: The
civ1 rules. The
civ2 rules.
"Transport Disembark 2" action is here
already. If a "Transport Embark 2" helps civ1 or civ2 fidelity please
request it before the 3.1 data file format freeze.