Civ 2: What should boarding and disembarking ships do to the movement points of land units? See bug #23782
I have improved civ1
dis/embark move cost fidelity for Freeciv 3.1. I probably got the details wrong. Follow up patches with fine tuning would be great.
The new rules: Alighting to or boarding from a city or other transport at the same tile is free. The civ1 ruleset takes all movement when disembarking from a transport to an adjacent tile. Both civ1 and civ2 takes all movement when embarking to a transport from an adjacent tile. Embarking to a transport at an adjacent tile is legal for both.
Update: The civ1
rules. The civ2
"Transport Disembark 2" action is here already
. If a "Transport Embark 2" helps civ1 or civ2 fidelity please request it
before the 3.1 data file format freeze.