Re: Correct the rulesets civ1 and civ2
Posted: Mon Oct 28, 2019 3:46 pm
Have NO fear: fciv will never be able to "emulate" other civ fully...
As you say memory can play tricks, but I am heartened somewhat by finding many (but obviously not all) of mine confirmed in other fora, and of course by your own sterling work.
Mostly I used to play on a '386 with VGA but I have been known to use a '286 with EGA. Both of these may be still around somewhere but I am unlikely to find them in a hurry.
As for fidelity to Civ I (and II) fc has a LONG way to go. So far in this thread I have only discussed those issues that I can fix with the materials in the distro .... . One clear advantage is that the fixes can be applied immediately and do not need to wait for any release cycle. (This is also meant to be a not so subtle hint.) I still have (and continue to get) more in the pipeline, so it will be business as usual for some weeks to come. And then, of course, there cometh fc3.0.
As you say memory can play tricks, but I am heartened somewhat by finding many (but obviously not all) of mine confirmed in other fora, and of course by your own sterling work.
Mostly I used to play on a '386 with VGA but I have been known to use a '286 with EGA. Both of these may be still around somewhere but I am unlikely to find them in a hurry.
As for fidelity to Civ I (and II) fc has a LONG way to go. So far in this thread I have only discussed those issues that I can fix with the materials in the distro .... . One clear advantage is that the fixes can be applied immediately and do not need to wait for any release cycle. (This is also meant to be a not so subtle hint.) I still have (and continue to get) more in the pipeline, so it will be business as usual for some weeks to come. And then, of course, there cometh fc3.0.