Re: Correct the rulesets civ1 and civ2
Posted: Mon Oct 14, 2019 12:55 pm
Lighthouse can be built in inland city???
EDIT: meynaf has put paid to this one - forget it. His answer - YES.
If not then change the reqs vector in [building_lighthouse] to read:
Exactly the same for [building_magellans_expedition]
Unfortunately the wiki is rather silent about conditions for building wonders (as distinct from improvements). 'Rome' doesn't help either.
No changes are needed to the help text since AGH does the job quite nicely.
The changes above would make the civ1 ruleset consistent with classic (but not civ2 which also does not have the "oceanic" predicates.)
(meynaf - would you be able to find a savefile that has inland and coastal cities together with the other criteria? [N.b. lighthouse is made obsolete by Magnetism.])
EDIT: meynaf has put paid to this one - forget it. His answer - YES.
If not then change the reqs vector in [building_lighthouse] to read:
Code: Select all
reqs =
{ "type", "name", "range"
"Tech", "Navigation", "Player"
"TerrainClass", "Oceanic", "Adjacent"
}
Code: Select all
.
reqs =
{ "type", "name", "range"
"Tech", "Map Making", "Player"
"TerrainClass", "Oceanic", "Adjacent"
}
No changes are needed to the help text since AGH does the job quite nicely.
The changes above would make the civ1 ruleset consistent with classic (but not civ2 which also does not have the "oceanic" predicates.)
(meynaf - would you be able to find a savefile that has inland and coastal cities together with the other criteria? [N.b. lighthouse is made obsolete by Magnetism.])