Crash Information

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Joined: Sun Jan 07, 2018 9:05 am

Crash Information

Postby mrtrub44 » Sun Jan 07, 2018 9:18 am

I was running freeciv single player Windows, the new Beta, when it crashed. The only information displayed was that the program had crashed in the C++ library, not very useful for a fix. Is there an existing crash trace that can be turned on for testing? If not, would the community like me to try to write one. My C++ skills are not that great - I am retired now and most of my programming was on IBM mainframe, but I will give it an attempt.
Any information about where to join the routine, what information to display besides the calling sequence, or other suggestions would be appreciated.

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Re: Crash Information

Postby JTN » Sun Jan 07, 2018 11:17 am

With any luck, you should find a file called "freeciv-server.RPT" or "freeciv-gtk3.RPT" or similar (depending on which component crashed), containing a stack backtrace.
(These used to require some interpretation, but hopefully are straightforward to read since we addressed bug #681643; that fix is in 2.6.0-beta1. I can't remember if I've verified that though.)