I literally copied hexemplio water*.spec files and changed coast to mangrove:
Code: Select all
gfx = "hexemplio/water1"
...
 2, 0,  "t.l1.mangrove_cell_u000"
 2, 1,  "t.l1.mangrove_cell_u100"
 2, 2,  "t.l1.mangrove_cell_u010"
 2, 3,  "t.l1.mangrove_cell_u110"
 2, 4,  "t.l1.mangrove_cell_u001"
 2, 5,  "t.l1.mangrove_cell_u101"
 2, 6,  "t.l1.mangrove_cell_u011"
 2, 7,  "t.l1.mangrove_cell_u111"
...
}Code: Select all
[tile_mangrove]
tag = "mangrove"
blend_layer = 2
num_layers = 2
layer0_match_type = "coast"
layer1_match_type = "water"
layer1_match_with = "water"
layer1_sprite_type = "corner"No idea what is going wrong, surely I have t.l1.mangrove_cell_u000 (mangrove.spec is included in tileset files section).Loading tileset "augmentedi".
0: Don't have graphics tags "t.l1.mangrove_cell_u000" or "" for same cell terrain "Mangrove".
Are coast tiles somewhat hardcoded? Version 2.6.