Cache culture performance?

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Ignatus
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Cache culture performance?

Post by Ignatus »

Question for the developers: currently, we get culture bonuses for "MinCulture" requirement with momentary values of Performance-type culture. For "Player" range, that means calculating "Performance" effect for each empire's city that does not look quick enough, especially if we ever will be able to produce culture with specialists/workers. Maybe cache performance value, at least the player's one, at the moment when we calculate the history, or at the rare events that change the output? (umm, rare... In theory, a city performance may have "MaxUnitsOnTile", 2, "Adjacent" requirement that should be checked for each movement around city center... but slill?)

Also, having "[National_]Performance" effect with "MinCulture" req looks bugful.
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