Status of freeciv-3.0

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cazfi
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Re: Status of freeciv-3.0

Post by cazfi »

I've managed to do some fixes for "Coast" units. Keeping it for now. Let's see if the fixes are enough.
cazfi
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Re: Status of freeciv-3.0

Post by cazfi »

cazfi wrote:The formal d3f (with setting the capstrings) is currently planned to take place 05-Oct-19 (Task #656466)
That's in about 24 hours. Now it's last chance to report any blocker issues, or you need to live with them until 3.1.
ibenhd54
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Re: Status of freeciv-3.0

Post by ibenhd54 »

question, will there be any new civs?
just curious
cazfi
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Re: Status of freeciv-3.0

Post by cazfi »

I don't think there's any new nations since 2.6.

S3_0 datafile formats have now been frozen. Happy modding!

I'll try to make an Windows build with the frozen formats soonish.

How to update a ruleset: https://www.freeciv.org/wiki/How_to_upd ... 2.6_to_3.0
How to update a tileset: https://www.freeciv.org/wiki/How_to_upd ... 2.6_to_3.0
cazfi
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Re: Status of freeciv-3.0

Post by cazfi »

S3_0 alpha3 light weight release source code has been released. This is the first S3_0 alpha with the final freeciv-3.0 datafile formats, after those were frozen two weeks ago.

Tarballs are available from http://files.freeciv.org/packages/windo ... _0-alpha3/

Windows binaries from that source code are in the making.
cazfi
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Re: Status of freeciv-3.0

Post by cazfi »

cazfi wrote:S3_0 alpha3 light weight release source code has been released.
...
Windows binaries from that source code are in the making.
Experimental crosser-based Windows packages available from: http://files.freeciv.org/packages/windo ... _0-alpha3/ There's only win64 packages. Disclaimer: I have had no opportunity to test these at all, just built and uploaded.

Official msys2-based packages will follow in a couple of days.
cazfi
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Re: Status of freeciv-3.0

Post by cazfi »

Windows Installers (msys2) for S3_0-alpha3 are now available from
http://files.freeciv.org/packages/windo ... _0-alpha3/
Wahazar
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Re: Status of freeciv-3.0

Post by Wahazar »

Both Qt32 nor Gtk32 are not working on winXP, program terminated after pop-up message about no GetThreadId procedure entry in KERNEL32.dll
(similar message about EnumDirTree was in previous versions, but was harmless).
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
cazfi
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Re: Status of freeciv-3.0

Post by cazfi »

Minimum Windows version is 7, and was Vista already in freeciv-2.6.
Wahazar
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Re: Status of freeciv-3.0

Post by Wahazar »

2.6 works fine under XP
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
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