Can you help improve your favourite game? Hardcore C mages, talented artists, and players with any level of experience are welcome!
1 post • Page 1 of 1
- Posts: 266
- Joined: Mon Nov 06, 2017 12:05 pm
- Location: St.Petersburg, Russia
In Freeciv 3.0 binaries, the functions in common/combat.c still disregard possibility of rounds number limitation for the attacker. On Wikia I have put some formulae of how to calculate the chances (the article is in development yet but before the last part should be true); just it should be considered wether we need in particular cases the winning chance, the surviving chance or something third. Probably, in get_defender() we need maximal surviving chance (PL+PS=1-PW) while in get_attacker() we usually want to kill the target (max. PW), so we still will calculate in both cases the chance of winning in the narrow sense. The get_defense_rating() function also needs updating or, better, replacing for the case of defence against a limited attacker; I can't now suggest as quick indicator of "kicks back stronger even if dies as oftev" as for an unlimited attacker, maybe we'll have to calculate average survived attacker's damage "honestly".