civ1 behavior
Posted: Mon Jan 22, 2018 5:21 pm
Hi,
There are several differences between original Civilization game and the civ1 ruleset (or freeciv game taken as a whole). Not mandatory to fix, but better to at least offer as facultative options - as some were actually good for the gameplay.
Quick examples :
- Second game turn is -3980, not -3950. Whole calendar seems different.
- Transport unit does not cause unhappiness.
- Barbs stop after a while (if you play long enough in a single session). But they return if you reload the game later (prob. bug).
- Game indirectly allows playing if all opponents are dead, by hack or bug abuse (but you probably don't want to import that )
- Game has "palace improvements". Probably not worth having if not enhanced, though.
- Civilopedia has historical data for researches and many more comments than freeciv readmes. A pain to translate, ok
- Offers choosing research at start (when 1st research unit is obtained) and after each advance. Viable option, as these things are easily forgotten.
- Opens city popup every time something is built. Default choices are rarely the right one, and again it's easy to miss something.
If asked, i can perform specific tests on the original game (civi1 version 855.04, Amiga version ran from Winuae).
There are several differences between original Civilization game and the civ1 ruleset (or freeciv game taken as a whole). Not mandatory to fix, but better to at least offer as facultative options - as some were actually good for the gameplay.
Quick examples :
- Second game turn is -3980, not -3950. Whole calendar seems different.
- Transport unit does not cause unhappiness.
- Barbs stop after a while (if you play long enough in a single session). But they return if you reload the game later (prob. bug).
- Game indirectly allows playing if all opponents are dead, by hack or bug abuse (but you probably don't want to import that )
- Game has "palace improvements". Probably not worth having if not enhanced, though.
- Civilopedia has historical data for researches and many more comments than freeciv readmes. A pain to translate, ok
- Offers choosing research at start (when 1st research unit is obtained) and after each advance. Viable option, as these things are easily forgotten.
- Opens city popup every time something is built. Default choices are rarely the right one, and again it's easy to miss something.
If asked, i can perform specific tests on the original game (civi1 version 855.04, Amiga version ran from Winuae).