This thread is a request for any information about properties that is NOT explained in the readme, ruleset, or tileset files. Can be terrains, effects, buildings, governments, units, tilesets, etc. Includes results of corner cases, results of using negative values, non-explicit functionality or methods, deceptive or easily misunderstood behavior, etc.
This thread is NOT for unexplained things that are encountered playing the game, but for things encountered when modding the game. (Though you should report those elsewhere.)
Example that I'll lead with, the "OneAttack" unit flag:
; "OneAttack" = can only make a single attack, regardless of movement points
Does not mention that it achieves the single attack restriction by removing all remaining movement points rather than preventing further attacks using movement points.
Requesting Hidden Property Explanations
- GriffonSpade
- Elite
- Posts: 578
- Joined: Mon Apr 29, 2013 4:41 pm
Re: Requesting Hidden Property Explanations
If unit who has "Bombarder" flag try to bombard enemy, this unit consume all MP after bombarding regardless of "OneAttack" flag.
"Spy" flag gives +25% chance to win diplomatic combat.
"Spy" flag gives +25% chance to win diplomatic combat.