Hi again,
I recreated the Spanish Civil War 1936 in a scenario. Hope someone can test it and give me some recommendations!
Ferdi
Spanish Civil War 1936
Spanish Civil War 1936
- Attachments
-
- Spanish Civil War 1936 0.8.bz2
- (31.17 KiB) Downloaded 332 times
Re: Spanish Civil War 1936
Damn dude you're just pumping these scenarios out. Nice work.
Re: Spanish Civil War 1936
Sometimes I start creating one and don't stop until its finished. Took me a day to do everything. Luckily Spanish census data are easy available; exact and homogeneous troop data were less easy to find.
I not only edited the cities but also diplomacy relations.
Observing the two factions and letting the ai do the fight brings good results: either the Republicans or the Nationalists win if you repeat the game wich speaks for some sort of balance.
I not only edited the cities but also diplomacy relations.
Observing the two factions and letting the ai do the fight brings good results: either the Republicans or the Nationalists win if you repeat the game wich speaks for some sort of balance.
Re: Spanish Civil War 1936
Have you considered to try a scenario specific ruleset? I hope to include some custom action support in 3.0. The Spanish civil war helped inspire both George Orwell's "1984" and Jerry Pournelle's "His Truth Goes Marching On". I therefore conclude that this scenario could get some interesting custom actions.
Re: Spanish Civil War 1936
I know to little about them and but know how tricky they can be.Have you considered to try a scenario specific ruleset?
Would be nice! Enemies appearing after a certian year or capture of a city. Also alternative winning conditions e.g. "Destroy player X".I hope to include some custom action support in 3.0
definetely!The Spanish civil war helped inspire both George Orwell's "1984" and Jerry Pournelle's "His Truth Goes Marching On". I therefore conclude that this scenario could get some interesting custom actions.
Re: Spanish Civil War 1936
Clarification: An action is something the player does. What you ask for is events. Events triggering stuff are already supported. It is done via Lua code. You don't need a custom ruleset. You can include the Lua code directly in your save game like the tutorial scenario does.XYZ wrote:Would be nice! Enemies appearing after a certian year or capture of a city. Also alternative winning conditions e.g. "Destroy player X".I hope to include some custom action support in 3.0