Spanish Civil War 1936

Can you help improve your favourite game? Hardcore C mages, talented artists, and players with any level of experience are welcome!
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XYZ
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Posts: 432
Joined: Fri Jan 31, 2014 12:00 pm

Spanish Civil War 1936

Post by XYZ »

Hi again,

I recreated the Spanish Civil War 1936 in a scenario. Hope someone can test it and give me some recommendations!

Ferdi
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Spanish Civil War 1936 0.8.bz2
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Bob
Posts: 10
Joined: Mon Nov 16, 2015 4:15 pm

Re: Spanish Civil War 1936

Post by Bob »

Damn dude you're just pumping these scenarios out. Nice work.
XYZ
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Posts: 432
Joined: Fri Jan 31, 2014 12:00 pm

Re: Spanish Civil War 1936

Post by XYZ »

:D Sometimes I start creating one and don't stop until its finished. Took me a day to do everything. Luckily Spanish census data are easy available; exact and homogeneous troop data were less easy to find.
I not only edited the cities but also diplomacy relations.
Observing the two factions and letting the ai do the fight brings good results: either the Republicans or the Nationalists win if you repeat the game wich speaks for some sort of balance.
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sveinung
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Joined: Wed Feb 20, 2013 4:50 pm

Re: Spanish Civil War 1936

Post by sveinung »

Have you considered to try a scenario specific ruleset? I hope to include some custom action support in 3.0. The Spanish civil war helped inspire both George Orwell's "1984" and Jerry Pournelle's "His Truth Goes Marching On". I therefore conclude that this scenario could get some interesting custom actions.
XYZ
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Posts: 432
Joined: Fri Jan 31, 2014 12:00 pm

Re: Spanish Civil War 1936

Post by XYZ »

Have you considered to try a scenario specific ruleset?
I know to little about them and but know how tricky they can be.
I hope to include some custom action support in 3.0
Would be nice! Enemies appearing after a certian year or capture of a city. Also alternative winning conditions e.g. "Destroy player X".
The Spanish civil war helped inspire both George Orwell's "1984" and Jerry Pournelle's "His Truth Goes Marching On". I therefore conclude that this scenario could get some interesting custom actions.
definetely!
sveinung
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Posts: 548
Joined: Wed Feb 20, 2013 4:50 pm

Re: Spanish Civil War 1936

Post by sveinung »

XYZ wrote:
I hope to include some custom action support in 3.0
Would be nice! Enemies appearing after a certian year or capture of a city. Also alternative winning conditions e.g. "Destroy player X".
Clarification: An action is something the player does. What you ask for is events. Events triggering stuff are already supported. It is done via Lua code. You don't need a custom ruleset. You can include the Lua code directly in your save game like the tutorial scenario does.
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