Page 1 of 1

Spanish Civil War 1936

Posted: Fri Feb 26, 2016 10:47 pm
by XYZ
Hi again,

I recreated the Spanish Civil War 1936 in a scenario. Hope someone can test it and give me some recommendations!

Ferdi

Re: Spanish Civil War 1936

Posted: Sat Feb 27, 2016 5:36 am
by Bob
Damn dude you're just pumping these scenarios out. Nice work.

Re: Spanish Civil War 1936

Posted: Sat Feb 27, 2016 10:32 am
by XYZ
:D Sometimes I start creating one and don't stop until its finished. Took me a day to do everything. Luckily Spanish census data are easy available; exact and homogeneous troop data were less easy to find.
I not only edited the cities but also diplomacy relations.
Observing the two factions and letting the ai do the fight brings good results: either the Republicans or the Nationalists win if you repeat the game wich speaks for some sort of balance.

Re: Spanish Civil War 1936

Posted: Wed Mar 23, 2016 3:20 pm
by sveinung
Have you considered to try a scenario specific ruleset? I hope to include some custom action support in 3.0. The Spanish civil war helped inspire both George Orwell's "1984" and Jerry Pournelle's "His Truth Goes Marching On". I therefore conclude that this scenario could get some interesting custom actions.

Re: Spanish Civil War 1936

Posted: Wed Mar 23, 2016 7:31 pm
by XYZ
Have you considered to try a scenario specific ruleset?
I know to little about them and but know how tricky they can be.
I hope to include some custom action support in 3.0
Would be nice! Enemies appearing after a certian year or capture of a city. Also alternative winning conditions e.g. "Destroy player X".
The Spanish civil war helped inspire both George Orwell's "1984" and Jerry Pournelle's "His Truth Goes Marching On". I therefore conclude that this scenario could get some interesting custom actions.
definetely!

Re: Spanish Civil War 1936

Posted: Tue Mar 29, 2016 11:32 am
by sveinung
XYZ wrote:
I hope to include some custom action support in 3.0
Would be nice! Enemies appearing after a certian year or capture of a city. Also alternative winning conditions e.g. "Destroy player X".
Clarification: An action is something the player does. What you ask for is events. Events triggering stuff are already supported. It is done via Lua code. You don't need a custom ruleset. You can include the Lua code directly in your save game like the tutorial scenario does.