Spanish Civil War 1936

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XYZ
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Spanish Civil War 1936

Postby XYZ » Fri Feb 26, 2016 10:47 pm

Hi again,

I recreated the Spanish Civil War 1936 in a scenario. Hope someone can test it and give me some recommendations!

Ferdi
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Bob
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Re: Spanish Civil War 1936

Postby Bob » Sat Feb 27, 2016 5:36 am

Damn dude you're just pumping these scenarios out. Nice work.

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XYZ
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Re: Spanish Civil War 1936

Postby XYZ » Sat Feb 27, 2016 10:32 am

:D Sometimes I start creating one and don't stop until its finished. Took me a day to do everything. Luckily Spanish census data are easy available; exact and homogeneous troop data were less easy to find.
I not only edited the cities but also diplomacy relations.
Observing the two factions and letting the ai do the fight brings good results: either the Republicans or the Nationalists win if you repeat the game wich speaks for some sort of balance.
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sveinung
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Re: Spanish Civil War 1936

Postby sveinung » Wed Mar 23, 2016 3:20 pm

Have you considered to try a scenario specific ruleset? I hope to include some custom action support in 3.0. The Spanish civil war helped inspire both George Orwell's "1984" and Jerry Pournelle's "His Truth Goes Marching On". I therefore conclude that this scenario could get some interesting custom actions.

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XYZ
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Re: Spanish Civil War 1936

Postby XYZ » Wed Mar 23, 2016 7:31 pm

Have you considered to try a scenario specific ruleset?


I know to little about them and but know how tricky they can be.

I hope to include some custom action support in 3.0


Would be nice! Enemies appearing after a certian year or capture of a city. Also alternative winning conditions e.g. "Destroy player X".

The Spanish civil war helped inspire both George Orwell's "1984" and Jerry Pournelle's "His Truth Goes Marching On". I therefore conclude that this scenario could get some interesting custom actions.


definetely!

sveinung
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Re: Spanish Civil War 1936

Postby sveinung » Tue Mar 29, 2016 11:32 am

XYZ wrote:
I hope to include some custom action support in 3.0


Would be nice! Enemies appearing after a certian year or capture of a city. Also alternative winning conditions e.g. "Destroy player X".


Clarification: An action is something the player does. What you ask for is events. Events triggering stuff are already supported. It is done via Lua code. You don't need a custom ruleset. You can include the Lua code directly in your save game like the tutorial scenario does.


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