My first impressions on comparison to civ3: (the game seems to be a mix of civ2 and civ3 concepts, but i barely played civ2 and very intensively played civ3)
Positive
- I like the units having not 3-5 hitpoints but 10 or 20. It reduces the randomness.
I believe changing jungles or swamps is much faster and thus feasible to do early game, which is a good thing.
I like it being impossible to enter the land of peaceful neighbours and disbanding units inside territory when you declare war.
The AIs dont seem very willing to trade me their maps and techs early on. Probably a good thing since that makes it too easy to dominate them.
- It being impossible to mine grasslands early on i dont know yet. In civ3 grasslands were king and plains were meh. Now its reversed in the start but grassland will get its value when you changed govs. May be more balanced.
Corruption is only based on distance, not like in civ3 the order of founding them. This eliminates CRP. Which i dont know how i feel about
Units taking support from an individual city. I believe this was a civ2 thing. Upside: harder to mass huge armies and overrun the entire map with chariots. Downside: its more of a hastle and still possible anyways.
I tried remaking maps till i got grain on grassland to make a settler factory. Didnt happen. Maybe i had bad luck, maybe it is programmed like that. If so: neutral, settler factories are OP, but they are also fun to run.
- I dont see how many turns a worker has to go before completing its job
I cant see tile info
The flags on the city name (and with that the hight of the whole label) should be cut to 25% of its size. I can only find the option to change font size, but not flag size. I feel forced to play without city names now and turn them on and back off when i need the info. The label is way too obtrusive as it is.
- Quite a lot of stuff needed to be selected or deselected in the options menu. I think it would be worth reconsidering what should be default. Most importantly, of course i want some form of message when a tech is researched. I also want a message when my town finishes a production rather than it silently starting a courthouse. Didnt find the option for that yet though. Also quite clearly i want to my map within the city screen to be full size rather than have scroll bars. Similarly, i want my minimap on the top left not to have scroll bars but didnt find the option there. If you fear the low res screens, make the default setting depend on the users screen resolution. In the map generation window, when a player selects x and y sizes or tiles per player, let there be some AI that adjusts to what the player selected. The game seems to remember in the options window what difficulty setting you used last game. Yet this does not show in the text update unless you change it to something different and back.
As i am both educated to be a C++ programmer (but never took a job in it) and was a very avid civ3 player (WackenOpenAir on the civfanatics forums) I like this project. Who knows maybe ill get myself more involved some time. For now just casual play... (trying to not get myself too involved in anything game related anymore)