Dunno, I don't want to stick to somehing best summarized as legacy counter-AI cheating, IMO the AIs are supposed to be as smart as human players at some point in time. And humans are supposed to survive in games where not all enemies are stupid AIs.cazfi wrote:You can add it back in the ruleset.
Does this modification also affect the "park battleship on fish or whales" strategy?cazfi wrote:It's just not needed any more for the buoy intentional functionality of giving information about the enemy ship moves.
FreeCol has an obvious KISS solution for this business: When a unit of another player or native tribe fortifies on your territory you lose that tile. It visibly does not more belong to your territory, and if you want to work on it you have to claim it again (after the fortified enemy removed itself or was killed.)
Related FreeCol detail where it's IMO better than Freeciv: Building a road initially adds the affected tiles to the territory of the builder. To disown these additional tiles a unit of another player has to fortify on the tile, or the building player/tribe has to defeated.