cazfi wrote:New build from S2_6 r32668
Gna! rant: Somebody with admin rights, please split the download.gna.org/freeciv/*
stuff in two categories: OLD, everything older than 2.3.x (roughly 2011 or older), limited to the last known good stuff that might work somewhere for somebody, and NEW, i.e., 2.3.5 or 2.4.4 or anything really new (2.5.x or alpha tests). Recently I downloaded a promising 25 MB package and ended up with lots of clients, servers, rule editors, manual makers, and modpack installers, but no instructions how to create one actually working complete test folder.
It takes about 50 (fifty
) hours to upgrade a working 2.5 ruleset to a startable (but so far unplayable) 2.6 ruleset, based on the "how to upgrade" wiki-page, on manual comparisons of each modified file in 2.5 and 2.5.99 classic/experimental, and on fixing obvious start errors shown in the chat-window.
As Plan B
I tested the classic ruleset with an r32098 alpha test, that worked as usual (killed at turn 410, starship victory not tested, two AI allies insisted on a mutual peace instead of a team victory). Notable changes, oil mines require some tech (not sure what, maybe engineers instead of workers), building bases is now upper case (shift-F
instead of f
), and much better visual paths (but path-finding for missiles and bombers is still odd, i.e., not as straight forward as it used to be before 2.5).
At one point the GTK client announced an immediate crash (as always, some popup window not behaving as it should, exit and re-load fixes it, otherwise it would really crash, and a reload fixes it.)