New S2_6 build: http://download.gna.org/freeciv/package ... ha+r32928/
We're getting close to network protocol freeze.
Windows testing
Re: Windows testing
Great, I'll check it. The 32875 crosser server (win32 on a Windows 7 x64 box) misses an exchndl.dll, but stops to whine if I just copy a February 2.5.99alpha DLL into its path. It's also unhappy with ~ (tilde), claiming that it will ignore it, but a FREECIV_PATH fixes this (only a HOME doesn't help). In that case I have to ignore the 3.0 warning, but apparently there will be anyway a 2.7 before 3.0.cazfi wrote:New S2_6 build: http://download.gna.org/freeciv/package ... ha+r32928/
Re: Windows testing
One thing I'd want to know test result about is if the client's show (in their main menu pages) version number and revision with word "modified" or not. bug #24449 should be fixed in this build, but I'd want confirmation that it really works.
Re: Windows testing
Edited: No that doesn't look as if it were related to bug 24449, sorry. Just in case, I tested your 32785 build as found on downloads.gna with your crosser 1.0 build as found on sourceforge.
Re: Windows testing
New build from S2_6 r33044: http://download.gna.org/freeciv/package ... ha+r33044/
Re: Windows testing
Random 32928 observations: Two AIs were at "great library in next turn" and dropped it, therefore I got it. I've never seen such an odd AI behaviour before, but possibly they were hit by barbarians. Buoys get a large flag, but apparently no border. I started the game with amplio2, because I've not yet upgraded map2oil (for normal flags + old amplio ruins + tons of not yet copied 2.6 amplio2 improvements by GriffonSpade).dunnoob wrote:Great, I'll check it.cazfi wrote:New S2_6 build: http://download.gna.org/freeciv/package ... ha+r32928/
Re: Windows testing
Yeah, the borders hack to get vision working is no longer needed with freeciv-2.6 engine. The flag is there to indicate who owns the base, and thus gets the vision, since it's no longer necessarily the same player who owns the border.dunnoob wrote:Buoys get a large flag, but apparently no border.
Re: Windows testing
Major change, almost all buoys I build are intended to steal whales + fish (for me or nobody), the vision is only a nice side-effect.cazfi wrote: it's no longer necessarily the same player who owns the border.
Re: Windows testing
You can add it back in the ruleset. It's just not needed any more for the buoy intentional functionality of giving information about the enemy ship moves.dunnoob wrote:almost all buoys I build are intended to steal whales + fish (for me or nobody), the vision is only a nice side-effect.
Re: Windows testing
New 2.5 build, from r33096:
http://download.gna.org/freeciv/package ... .4+r33096/
http://download.gna.org/freeciv/package ... .4+r33096/