I plan to make a quick (within a week from now) iteration on that. New build should have Bug #823431 fixed for you ruleup pleasure, and amplio2 and trident extra_units included.cazfi wrote:That Windows build is now available.
Status of freeciv-3.0
Re: Status of freeciv-3.0
Re: Status of freeciv-3.0
We may make such a ruleset format change that support for unit type flag "Coast" gets dropped from S3_0. The feature simply isn't ready yet, and we're not going to make 3.0 to wait for it any longer. (Bug #682425)
Re: Status of freeciv-3.0
I think, the release should wait at least finishing 2.6.1 and playing some bigger 2.6 games. At least, we can put the feature out of standard rulesets and tell the AI not to use it but allow for mp gaming.
Re: Status of freeciv-3.0
We've postponed S3_0 d3f by a couple of years already because 2.6 was so late. By October 2.6 has been out well over a year. It will probably take something like 2-3 years from d3f to 3.0.0 release (S2_6 d3f was 12-Mar-16, 2.6.0 release 21-Jul-18). Soon also 3.1 starts creating pressure (once upstreams release Qt6 and gtk4, we would need to get clients based on them out for modern distributions)
Re: Status of freeciv-3.0
I've managed to do some fixes for "Coast" units. Keeping it for now. Let's see if the fixes are enough.
Re: Status of freeciv-3.0
That's in about 24 hours. Now it's last chance to report any blocker issues, or you need to live with them until 3.1.cazfi wrote:The formal d3f (with setting the capstrings) is currently planned to take place 05-Oct-19 (Task #656466)
Re: Status of freeciv-3.0
question, will there be any new civs?
just curious
just curious
Re: Status of freeciv-3.0
I don't think there's any new nations since 2.6.
S3_0 datafile formats have now been frozen. Happy modding!
I'll try to make an Windows build with the frozen formats soonish.
How to update a ruleset: https://www.freeciv.org/wiki/How_to_upd ... 2.6_to_3.0
How to update a tileset: https://www.freeciv.org/wiki/How_to_upd ... 2.6_to_3.0
S3_0 datafile formats have now been frozen. Happy modding!
I'll try to make an Windows build with the frozen formats soonish.
How to update a ruleset: https://www.freeciv.org/wiki/How_to_upd ... 2.6_to_3.0
How to update a tileset: https://www.freeciv.org/wiki/How_to_upd ... 2.6_to_3.0
Re: Status of freeciv-3.0
S3_0 alpha3 light weight release source code has been released. This is the first S3_0 alpha with the final freeciv-3.0 datafile formats, after those were frozen two weeks ago.
Tarballs are available from http://files.freeciv.org/packages/windo ... _0-alpha3/
Windows binaries from that source code are in the making.
Tarballs are available from http://files.freeciv.org/packages/windo ... _0-alpha3/
Windows binaries from that source code are in the making.
Re: Status of freeciv-3.0
Experimental crosser-based Windows packages available from: http://files.freeciv.org/packages/windo ... _0-alpha3/ There's only win64 packages. Disclaimer: I have had no opportunity to test these at all, just built and uploaded.cazfi wrote:S3_0 alpha3 light weight release source code has been released.
...
Windows binaries from that source code are in the making.
Official msys2-based packages will follow in a couple of days.