Caribbean Colonization 1634

Can you help improve your favourite game? Hardcore C mages, talented artists, and players with any level of experience are welcome!
User avatar
XYZ
Veteran
Posts: 104
Joined: Fri Jan 31, 2014 12:00 pm

Caribbean Colonization 1634

Postby XYZ » Thu Feb 09, 2017 7:04 pm

And another scenario... :D

It's a small but interesting scenario with a fun colonization race.

Have fun and report any bugs!
Attachments
20110713162038!CIA_map_of_the_Caribbean.png
Caribbean Sea
Caribbean Colonization 1634 (1.0).sav.bz2
Caribbean Colonization 1634 (1.0)
(19.5 KiB) Downloaded 17 times

mir3x
Veteran
Posts: 74
Joined: Sat Jan 30, 2016 6:17 pm

Re: Caribbean Colonization 1634

Postby mir3x » Tue Feb 14, 2017 5:45 pm

Nice challenge to win as West Indiands :D

User avatar
XYZ
Veteran
Posts: 104
Joined: Fri Jan 31, 2014 12:00 pm

Re: Caribbean Colonization 1634

Postby XYZ » Wed Feb 15, 2017 3:29 pm

:D You can get rid of all European players...

louis94
Hardened
Posts: 173
Joined: Thu Apr 25, 2013 10:17 pm
Location: Belgium

Re: Caribbean Colonization 1634

Postby louis94 » Mon Feb 20, 2017 12:21 am

Great work as always, XYZ !

mir3x wrote:Nice challenge to win as West Indiands :D

I found it easier than playing the Hanseatic League in Germany 1871. But maybe that's because I expected it to be hard...

Louis

User avatar
XYZ
Veteran
Posts: 104
Joined: Fri Jan 31, 2014 12:00 pm

Re: Caribbean Colonization 1634

Postby XYZ » Mon Feb 20, 2017 8:02 pm

I found it easier than playing the Hanseatic League in Germany 1871. But maybe that's because I expected it to be hard...


Then the Paraguayan War is going to be my next project :D

edd
Posts: 14
Joined: Wed Jun 12, 2013 6:22 am

Re: Caribbean Colonization 1634

Postby edd » Fri Mar 24, 2017 2:54 pm

Fun map! I'd love to tweak the ruleset a bit though (How do I change server settings in a scenario?). I think JS.Bach's cathedral doesn't work. I would prefer to have military units inside borders not cause unhappiness.

I'd consider remaking the map so that there are no 1-tile islands.

One note: I enjoyed a lot to play with cannons without gunpowder.

User avatar
XYZ
Veteran
Posts: 104
Joined: Fri Jan 31, 2014 12:00 pm

Re: Caribbean Colonization 1634

Postby XYZ » Fri Mar 24, 2017 8:55 pm

Fun map!


Thanks! :D

I haven't managed to change server settings afterwards unfortunately and to be honest I usually don't play the scenarios. I just let the ais fight each other and look for unbalances and then try to tweak it so that not everytime the same ai wins... (but with lesser success)

I would prefer to have military units inside borders not cause unhappiness.


I can set those options before creating the next scenario.

I'd consider remaking the map so that there are no 1-tile islands.


It isn't perfect. Florida had to be moved to the west of Cuba instead of being north, Cuba itself had to be bend and the Bahamas didnt get as much detail as they deserve. Anyhow it already was my second try so I had to compromise. Dont know if I will make it again, its some (redundant) work...
But I have maybe planned to make a French Antilles scenario where you get a very detailed view on Martinique and Guadelupe but its only a thought.

One note: I enjoyed a lot to play with cannons without gunpowder.


:) Never noticed that bug-feature...


Return to “Contribution”

Who is online

Users browsing this forum: No registered users and 1 guest