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Bridge unit/structure

Posted: Tue Aug 30, 2016 7:56 pm
by XYZ
In the german states scenario I used lake tiles to form rivers producing by that natural bariers between states since big rivers like the Rhine can be a real obstacle and a bridge that size to cross them is not something natural. I therefore thought of a bridge unit that could transport itself to a lake-river tile owned by the player and placed as a bridge. The details (unit or city structure; being close to a city or not) are of course debatable but I like the idea.

Re: Bridge unit/structure

Posted: Wed Aug 31, 2016 1:35 pm
by Arbogast
I like the idea too...
This was tackled a while ago under "Re: Bridges? Bridges!" in the Wishlist forum, but it petered out...
I don't understand why a bridge can be build on ONE or TWO ocean tiles instead of using transports and lots of engineers, plus war vessels to protect them. Hey ! This is the Wishlist, ain't it ?

Re: Bridge unit/structure

Posted: Wed Aug 31, 2016 6:45 pm
by XYZ
Even better! Should be easier to implement. Maybe a bridge of wood for roads in the beginning and one of steel in later stages for rails. Something like this? :D

Re: Bridge unit/structure

Posted: Thu Sep 01, 2016 12:52 pm
by Arbogast
Perfect ! The idea that is, the graphics could be better IMOHO ;)

Re: Bridge unit/structure

Posted: Thu Sep 01, 2016 8:11 pm
by XYZ
The idea that is, the graphics could be better IMOHO ;)



Maybe this fantasy suspension bridge over the Red Sea near the Golf of Aden suits you better....

Re: Bridge unit/structure

Posted: Thu Sep 01, 2016 9:12 pm
by Arbogast
Bridge near Aden ?
Can't see it. But then it's a moot point.
Let's tackle the bridge thing. And then we can do about the make up.
Actually, your wooden bridge wasn't that bad... Maybe the colors didn't look like wood. But like I said, the make up isn't important.
The idea of a bridge is ! :)
Good work !

Re: Bridge unit/structure

Posted: Fri Sep 30, 2016 1:50 pm
by Arbogast
I just noticed your new suspended bridge. Looks great !
(It took me almost a month the come to this thread. :oops: )

I'm in favor of implement it (them), either into downloadable versions or singly, so I could do it myself into my different versions.
Can you that ?

Re: Bridge unit/structure

Posted: Sat Oct 01, 2016 8:17 am
by XYZ
hehe, I thought is was sarcasm. :D I just cut out George Washington bridge from this picture (below) with paint.net program and moved it into the pic.

https://en.wikipedia.org/wiki/George_Washington_Bridge#/media/File:George_Washington_Bridge_001.JPG

Re: Bridge unit/structure

Posted: Sat Oct 01, 2016 4:31 pm
by Arbogast
Absolutely no sarcasm...
I have suggesting this idea for a while, waiting for those with the know how to do something, but...
So please, push your idea on !

The bridge(s) look got enough, but do they support roads and railroads ?

Re: Bridge unit/structure

Posted: Sat Oct 01, 2016 5:05 pm
by XYZ
waiting for those with the know how to do something, but..


I'm not exactly one of "those" :P . Unfortunately I got no idea of nothing besides creating animated scenarios and nation rulesets and give some ideas every now and then. It was just a visualisation to promote the idea. But I agree if someone knows how, please!