City classes
Posted: Wed Sep 08, 2021 11:56 pm
We have unit classes and types, can we have city classes? That brings long-term planning to a more important value that some players may appreciate. Also, known roles of cities that mostly can't be reasonably changed would reduce some part of micromanagement.
In Ways of History game, dividing cities on classes (scientific, military, money-making, productive) is not formal but is effectively absolutely necessary to score anything:
In Ways of History game, dividing cities on classes (scientific, military, money-making, productive) is not formal but is effectively absolutely necessary to score anything:
- there is a limited number of buildings in one city, you can't build all in one
- cities get different bonuses from their site terrains for each activity type
- most non-military buildings suppress population growth that is necessary for making military units
- cities can associate with at most one special resource, that will boost one kind of production in times but harm much city growth
- percentage bonuses from great people and donates apply to a specific kind of production in a specific city
- local wonders are not necessary nation unique but have map radius where they are unique.