Obligatory hard action requirements you want dropped
Posted: Mon Feb 22, 2021 8:33 pm
Thanks to the obligatory hard requirement support for actions in Freeciv 3.0 you now know why that awesome rule you had planned to implement via an action enabler didn't work. It had a conflict with a hard requirement for the action it enabled. But you want that conflict gone!
List the hard requirements you want gone here and why you want it gone. Bonus points if you can show that it won't be much work. (Example: Dropping NoHome for "Home City" enablers only needed 5 lines in the auto help system.)
I don't want people to accuse me of playing favorites: The amount of work needed to drop a hard requirement varies. The amount of work to verify that a solutions someone suggest works varies too. Unit type flags are typically relatively easy to check since they can be searched for. Other requirements may have subtle interactions in areas that don't even mention the requirement.
If you didn't understand what was said above, see my explanation of hard requirements here.
List the hard requirements you want gone here and why you want it gone. Bonus points if you can show that it won't be much work. (Example: Dropping NoHome for "Home City" enablers only needed 5 lines in the auto help system.)
I don't want people to accuse me of playing favorites: The amount of work needed to drop a hard requirement varies. The amount of work to verify that a solutions someone suggest works varies too. Unit type flags are typically relatively easy to check since they can be searched for. Other requirements may have subtle interactions in areas that don't even mention the requirement.
If you didn't understand what was said above, see my explanation of hard requirements here.