Limit on specialist number

What would you like to see in Freeciv? Do you have a good idea what should be improved or how?
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Ignatus
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Limit on specialist number

Post by Ignatus »

An element of gameplay peeked in "Ways of History": let some specialists (except the default one a.k.a. elvis, to resolve corner cases) be limitted in number in a city depending on an effect that could be improved by buildings, terrain etc. That won't change the CMA algorithms much but will limit the specialists' ability of getting outputs out of nowhere if you just have bred enough population. Or we can play the same way as in "WoH", the city works not tiles but buildings that provide some number of work places (well, in that game there also is some efficiency reduction due to the total number of workers in the city, but it also grows much not in the Freeciv's way).
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