- Units are not homed to any specific city.
- Unsupplied unit loses some percent of hp proportional to the biggest insufficiency (e.g. Artillery 20hp costs 3 shield/1 food/5 gold, basic loss is 10%, this turn it got 2/1/2 => it loses ceil(20 * 0.1 * max(0.33333, 0, 0.6)) = 2 hp).
- Units get supply in some range (variable due to various effects, for simplicity just map distance but maybe different for coast-to-coast supply and off for inland-to-inland-no-ports supply) from a supply source.
- The source may be a city of domestic or allied civ (but allies only transport your own supplies without an agreement on more help), a base or a fuelling unit. Cities and bases may only use resources from those cities that are connected by roads / sea / aviation.
- Fuelling unit (at tc) transfers its hp over 1 to units around that need it (doubles distance to a base?). Some limitations exist on what resources it provides.
- Also, some units can fourage themselves - collect resources depleting output of a tile they are on, with a limited efficiency.
- Cities have a tax for each resource to supply it to units (proportional unused amound goes back to them). You can lift tax in specific cities - normally no taxing production from ones building a wonder, butin other cases this action angers more taxed cities and amplifies corruption in the country.
Yet another suggestin of realistic unit supply
Yet another suggestin of realistic unit supply
Probably there were other suggestions like this, but I could not recently find them, maybe they were on Discord. So, let me imagine a system where units are still supplied by food, gold and/or shields, and maybe also some other resources yet to invent, but do it in less clumsy manner with less micromanagement:
Re: Yet another suggestin of realistic unit supply
In Civilization 6 some units needs supply. If player can't supply unit, It combat strength get reduced.
I propose create storagehouse, where player can send caravan/cargo. Units will get combat strength bonus depending on destination to nearest storagehouse. Eventually, units may refuel in storagehouse.
I propose create storagehouse, where player can send caravan/cargo. Units will get combat strength bonus depending on destination to nearest storagehouse. Eventually, units may refuel in storagehouse.