[Client] Event-driven notes
Posted: Sun Oct 11, 2020 5:54 pm
It's idea to allow remember tactic and strategy.
It solves problem of forgiving important strategic points, whereas we don't play long ago and load save game.
How it would works? Server will send events to client, unit is built for example. User could connect event list (and operator between each event) with notes.
For example:
When Warsaw build legion, when Crakov built legion and Gdańsk built legion, show note: "It's time to attack Germany" . This note will be saved in savegame and loaded, so we won't lost it.
It solves problem of forgiving important strategic points, whereas we don't play long ago and load save game.
How it would works? Server will send events to client, unit is built for example. User could connect event list (and operator between each event) with notes.
For example:
When Warsaw build legion, when Crakov built legion and Gdańsk built legion, show note: "It's time to attack Germany" . This note will be saved in savegame and loaded, so we won't lost it.