Missile bombard combination
Posted: Tue Oct 06, 2020 9:50 pm
In 3.0 it appears that units with "Bombarder" flag and "Missile" unitclass flag are not destroyed after completing a bombard attack. (In 3.1, AFAICT from the announcements, there's a "Suicide Attack" action but not a "Suicide Bombard".)
I would like to have a V2 unit in my ruleset, which is a bombardment missile: not accurate enough to kill or even deeply damage an individual unit, but just a long-range way to indiscriminately damage all a city's garrison. Unfortunately, when I tested this, the unit survived its attack, despite being a Missile.
I would like to have a V2 unit in my ruleset, which is a bombardment missile: not accurate enough to kill or even deeply damage an individual unit, but just a long-range way to indiscriminately damage all a city's garrison. Unfortunately, when I tested this, the unit survived its attack, despite being a Missile.