occupychance vs 1 mp

What would you like to see in Freeciv? Do you have a good idea what should be improved or how?
Post Reply
Wahazar
Elite
Posts: 362
Joined: Mon Jul 02, 2018 1:49 pm

occupychance vs 1 mp

Post by Wahazar »

With occupychance 100, winning unit will always enter purged tile.
What bug me out is, that there is no way to custom it - either unit with MP 1, or unit with OneAttack flag, will proceed.
It is not logical - if attack is consuming 1 MP, unit should not be able to move forward aftermath?
Is there any way in freeciv 2.6 to customize units - for example cavalry is charging so it enter purged tile, but artillery should sit where is is?
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
Ignatus
Elite
Posts: 644
Joined: Mon Nov 06, 2017 12:05 pm
Location: St.Petersburg, Russia
Contact:

Re: occupychance vs 1 mp

Post by Ignatus »

Likely no, it's considered that any regular attack on a native terrain is a close-range combat. Moves are subtracted for both attack and occupation but all only after the attack is performed. In 3.x, there will be a control on disembarkation, maybe also an attack will be "fake generalized", but nothing like what you have asked.
sveinung
Elite
Posts: 548
Joined: Wed Feb 20, 2013 4:50 pm

Re: occupychance vs 1 mp

Post by sveinung »

I have been thinking about messing around near this area for 3.1. I have started moving some of the move cost for some action to the ruleset. I have been thinking of standardizing forced post action moves.

Could you describe in detail exactly what happens today and exactly what you want to change it to?
Wahazar
Elite
Posts: 362
Joined: Mon Jul 02, 2018 1:49 pm

Re: occupychance vs 1 mp

Post by Wahazar »

sveinung wrote: Could you describe in detail exactly what happens today and exactly what you want to change it to?
Actually if occupychance = 100, any unit proceed forward after attack, no matter it has 1 or more mp, and no matter if has OneAttack flag or not.
I expected that OneAttack would drain all MP thus unit would not move forward after attack.
Or generally, I want to differ units functionality, to have units which occupy purged place, and these which doesn't occupy.
Augmented2 ruleset/modpack for freeciv2.6: http://forum.freeciv.org/f/viewtopic.php?f=11&t=91047
Post Reply